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"
McMahon never let his artwork draw you away from
a story, in the same way that a good film allows
you to believe the actors are real people.

I dropped 2000AD for a few years (thinking it
was for kids and imagining myself a grown-up!)
and picked it up again half-way through McMahon's
"Sky Chariots" for Slaine. His work had changed,
whereas other 2000AD regulars had continued with
their same style. The ability to adapt your artistic
style to suit a story was something I hadn't seen
before.

The key points that I have taken from McMahon's
work as a young comics artist learning the trade,
are:
1. The balance of black and
white. Think of the simplicity of a chess board.
2. Composition of a page, composition of a panel.
3. Story telling which doesn't confuse the reader.
4. Energetic and fun line work."
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